ACTOR "Tentacle Slimer" 31191
{
    //$Category DN3D Aliens //Protozoid Slimers
    Health 0x7FFFFFFF
    Height 154
    Radius 17
    Mass 0x7FFFFFFF
    Speed 0
    SeeSound "Creep/Prepare" 
	DeathSound "Slimer/EggDie"
	BloodColor "AA D1 5C" 
    DamageFactor "Radial", 0.0
	DamageFactor "Damage_Foot", 0.27
	DamageFactor "Damage_Pistol", 1.12
    DamageFactor "Damage_DualPistol", 1.12
	DamageFactor "Damage_BlackTail", 1.18
    DamageFactor "Damage_DualBlackTail", 1.18
	DamageFactor "Damage_DesertEagle", 1.28
    DamageFactor "Damage_Shotgun", 1.10
	DamageFactor "Damage_SuperShotgun", 1.13
	DamageFactor "Damage_ExplosiveShotgun", 1.7
    DamageFactor "Damage_ChaingunCannon", 1.09
	DamageFactor "Damage_Minigun", 1.11
	DamageFactor "Damage_LMGBullet", 1.13
    DamageFactor "Damage_Explosion", 1.62
	DamageFactor "Damage_Shock", 1.32
	DamageFactor "Damage_BigShock", 1.91
	DamageFactor "Damage_Thunder", 1.32
	DamageFactor "Damage_BigThunder", 1.91
	DamageFactor "LaserExplosion", 0.0
    DamageFactor "Damage_Shrinker", 0.0
	DamageFactor "Damage_Expander", 0.0
	DamageFactor "Damage_Laser", 1.25
	DamageFactor "Damage_Railgun", 1.0
    DamageFactor "Ice", 0.87
    DamageFactor "Fire", 0.96
	DamageFactor "Damage_Pulse", 1.27
	DamageFactor "Trip_Punch", 0.0
	DamageFactor "AlienPoison", 0.0
	DamageFactor "Damage_Step", 0.0
	Painchance "LaserShot", 256
	Species "Alien"
	+ISMONSTER
	-SHOOTABLE
    +SOLID
	+FLOORCLIP
    States
    {
    Spawn:
        CRE1 A 0
		CRE1 A 5 A_Look
		CRE1 A 0 A_Jump(256,1)
	    Loop
		CRE1 A 10 A_Look
		CRE1 A 0 A_Jump(256,1)
	    Loop
		CRE1 A 15 A_Look
		CRE1 A 0 A_Jump(128,1)
	    Loop
		CRE1 A 20 A_Look
		CRE1 A 0 A_Jump(256,1)
	    Loop
		CRE1 A 25 A_Look
		CRE1 A 0 A_Jump(256,1)
	    Loop
		CRE1 A 30 A_Look
		CRE1 A 0 A_Jump(128,1)
	    Loop
		CRE1 A 35 A_Look
		CRE1 A 0 A_Jump(256,1)
	    Loop
		CRE1 A 40 A_Look
		CRE1 A 0 A_Jump(256,1)
	    Loop
		CRE1 A 45 A_Look
		CRE1 A 0 A_Jump(128,1)
	    Loop
		CRE1 A 50 A_Look
	    Loop
    See:
        CRE1 A 20 A_SetInvulnerable
		CRE1 A 10 A_PlaySound("Creep/GasSpray")
		CRE1 B 6 
		CRE1 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE1 B 6 
		CRE1 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE1 B 6
		CRE1 B 1 A_PlaySound("Creep/GasSpray")
		CRE1 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE1 B 3
		CRE1 B 8 A_PlaySound("Creep/Evolution",6)
		CRE1 BBCCD 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE1 D 1 A_PlaySound("Creep/GasSpray")
		CRE1 DEE 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE1 FF 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE1 F 2 A_ChangeFlag("SOLID",0)
		CRE1 F 1 A_SpawnItem("Creep")
		TNT1 A 1
        Stop
	Death:
		TNT1 A 0
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs1")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs2")
		TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs3")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs4")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs5")		
        TNT1 AAAAAAAAAAAAAAAAAA 0 A_SpawnDebris("DukeGreenGibs6")
	    Stop
        }
}

ACTOR "Plataform Slimer" : "Tentacle Slimer" 31192
{
    //$Category DN3D Aliens //Protozoid Slimers
	Height 22
    Radius 57
    States
    {
    Spawn:
        CRE2 A 0
		CRE2 A 5 A_Look
		CRE2 A 0 A_Jump(256,1)
	    Loop
		CRE2 A 10 A_Look
		CRE2 A 0 A_Jump(256,1)
	    Loop
		CRE2 A 15 A_Look
		CRE2 A 0 A_Jump(128,1)
	    Loop
		CRE2 A 20 A_Look
		CRE2 A 0 A_Jump(256,1)
	    Loop
		CRE2 A 25 A_Look
		CRE2 A 0 A_Jump(256,1)
	    Loop
		CRE2 A 30 A_Look
		CRE2 A 0 A_Jump(128,1)
	    Loop
		CRE2 A 35 A_Look
		CRE2 A 0 A_Jump(256,1)
	    Loop
		CRE2 A 40 A_Look
		CRE2 A 0 A_Jump(256,1)
	    Loop
		CRE2 A 45 A_Look
		CRE2 A 0 A_Jump(128,1)
	    Loop
		CRE2 A 50 A_Look
	    Loop
    See:
        CRE2 A 20 A_SetInvulnerable
		CRE2 A 10 A_PlaySound("Creep/GasSpray")
		CRE2 B 6 
		CRE2 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE2 B 6 
		CRE2 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE2 B 6
		CRE2 B 1 A_PlaySound("Creep/GasSpray")
		CRE2 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE2 B 3
		CRE2 B 8 A_PlaySound("Creep/Evolution",6)
		CRE2 BBCCD 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE2 D 1 A_PlaySound("Creep/GasSpray")
		CRE2 DEE 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE2 FF 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE2 F 2 A_ChangeFlag("SOLID",0)
		CRE2 F 1 A_SpawnItem("Creep")
        TNT1 A 1
        Stop
	Death:
		TNT1 A 0
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs1")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs2")
		TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs3")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs4")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs5")		
        TNT1 AAAAAAAAAAAAAAAAAA 0 A_SpawnDebris("DukeGreenGibs6")
	    Stop
        }
}

ACTOR "Incubator Slimer" : "Tentacle Slimer" 31193
{
    //$Category DN3D Aliens //Protozoid Slimers
    Height 98
    Radius 28
	States
    {
    Spawn:
        CRE3 A 0
		CRE3 A 5 A_Look
		CRE3 A 0 A_Jump(256,1)
	    Loop
		CRE3 A 10 A_Look
		CRE3 A 0 A_Jump(256,1)
	    Loop
		CRE3 A 15 A_Look
		CRE3 A 0 A_Jump(128,1)
	    Loop
		CRE3 A 20 A_Look
		CRE3 A 0 A_Jump(256,1)
	    Loop
		CRE3 A 25 A_Look
		CRE3 A 0 A_Jump(256,1)
	    Loop
		CRE3 A 30 A_Look
		CRE3 A 0 A_Jump(128,1)
	    Loop
		CRE3 A 35 A_Look
		CRE3 A 0 A_Jump(256,1)
	    Loop
		CRE3 A 40 A_Look
		CRE3 A 0 A_Jump(256,1)
	    Loop
		CRE3 A 45 A_Look
		CRE3 A 0 A_Jump(128,1)
	    Loop
		CRE3 A 50 A_Look
	    Loop
    See:
        CRE3 A 20 A_SetInvulnerable
		CRE3 A 10 A_PlaySound("Creep/GasSpray")
		CRE3 B 6 
		CRE3 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE3 B 6 
		CRE3 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE3 B 6
		CRE3 B 1 A_PlaySound("Creep/GasSpray")
		CRE3 BBB 0 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE3 B 3
		CRE3 B 8 A_PlaySound("Creep/Evolution",6)
		CRE3 BBCCD 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE3 D 1 A_PlaySound("Creep/GasSpray")
		CRE3 DEE 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE3 FF 9 A_CustomMissile("GasCreepSpawn",1,Random(-2,2),Random(-180,180),2)
		CRE3 F 2 A_ChangeFlag("SOLID",0)
		CRE3 F 1 A_SpawnItem("Creep")
        TNT1 A 1
        Stop
	Death:
		TNT1 A 0
        TNT1 A 0 A_Scream
        TNT1 A 0 A_NoBlocking
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs1")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs2")
		TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs3")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs4")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs5")		
        TNT1 AAAAAAAAAAAAAAAAAA 0 A_SpawnDebris("DukeGreenGibs6")
	    Stop
        }
}

ACTOR "Creep" 31092
{
    //$Category DN3D Aliens //Protozoid Slimers
	Health 1980
    Radius 12
    Height 56
    Mass 3000
    Obituary "%o succumbed to the deadly infection of slimer monster."
	HitObituary "%o was consumed by a slimer monster."
    Speed 5
    SeeSound "Creep/Sight"
	PainSound "Creep/Sight"
    DeathSound "Creep/Death"
    ActiveSound "Creep/Active"
	BloodType "CreepBlood"
    BloodColor "AA D1 5C" 
	PainChance 24
	MeleeRange 38
	MeleeDamage 5
    DamageFactor "Radial", 0.0
	DamageFactor "Damage_Foot", 0.27
	DamageFactor "Damage_Pistol", 1.12
    DamageFactor "Damage_DualPistol", 1.12
	DamageFactor "Damage_BlackTail", 1.18
    DamageFactor "Damage_DualBlackTail", 1.18
	DamageFactor "Damage_DesertEagle", 1.28
    DamageFactor "Damage_Shotgun", 1.10
	DamageFactor "Damage_SuperShotgun", 1.13
	DamageFactor "Damage_ExplosiveShotgun", 1.10
    DamageFactor "Damage_ChaingunCannon", 1.09
	DamageFactor "Damage_Minigun", 1.11
	DamageFactor "Damage_LMGBullet", 1.13
    DamageFactor "Damage_Explosion", 1.62
	DamageFactor "Damage_Shock", 1.32
	DamageFactor "Damage_BigShock", 1.91
	DamageFactor "Damage_Thunder", 1.32
	DamageFactor "Damage_BigThunder", 1.91
	DamageFactor "LaserExplosion", 0.0
    DamageFactor "Damage_Shrinker", 0.0
	DamageFactor "Damage_Expander", 0.80
	DamageFactor "Damage_Laser", 1.25
	DamageFactor "Damage_Railgun", 1.0
    DamageFactor "Ice", 0.67
    DamageFactor "Fire", 0.76
	DamageFactor "Damage_Pulse", 1.27
	DamageFactor "Trip_Punch", 0.0
	DamageFactor "AlienPoison", 0.0
	DamageFactor "Damage_Step", 0.0
	Painchance "LaserShot", 256
	Species "Alien"
	Monster
	+FLOORCLIP
	+NOTARGET
	+DONTMORPH
	+MISSILEEVENMORE
    +NOICEDEATH
    States
    {
	Spawn:
	    CREP A 0
        CREP A 0 Thing_ChangeTID(0,1000)
		CREP A 1 A_Look
        Loop
	See:		
		CREP AABB 3 A_Chase
		CREP B 0 A_SpawnItem("AlienStep4",0,0,0,0)
		CREP CCDD 3 A_Chase
		Loop
	Melee:
	    CREP EFH 4 A_FaceTarget
		CREP G 0 A_CustomMissile("PoisonCreep",34)
		CREP G 0 A_PlayWeaponSound("Creep/Melee")
		CREP G 5 A_MeleeAttack
		Goto See
	Missile:
	    CREP E 0 
	    CREP E 0 A_Jump(16,"SpawnSlimers")
	    CREP EF 5 A_FaceTarget
		CREP G 0 A_PlayWeaponSound("Creep/Attack")
		CREP G 6 A_CustomMissile("CreepSpit",34)
		CREP G 1 A_Jump(128,1)
		Goto See
		CREP F 6 A_FaceTarget
		CREP G 0 A_PlayWeaponSound("Creep/Attack")
		CREP G 6 A_CustomMissile("CreepSpit",34)
		CREP G 1 A_Jump(128,1)
		Goto See
		CREP F 6 A_FaceTarget
		CREP G 0 A_PlayWeaponSound("Creep/Attack")
		CREP G 6 A_CustomMissile("CreepSpit",34)
		CREP G 1 A_Jump(64,1)
		Goto See
		CREP F 6 A_FaceTarget
		CREP G 0 A_PlayWeaponSound("Creep/Attack")
		CREP G 6 A_CustomMissile("CreepSpit",34)
		CREP G 1 A_Jump(64,1)
		Goto See
		CREP F 6 A_FaceTarget
		CREP G 0 A_PlayWeaponSound("Creep/Attack")
		CREP G 6 A_CustomMissile("CreepSpit",34)
		CREP G 1 A_Jump(64,1)
		Goto See
		CREP F 6 A_FaceTarget
		CREP G 0 A_PlayWeaponSound("Creep/Attack")
		CREP G 6 A_CustomMissile("CreepSpit",34)
		Goto See	
	SpawnSlimers:
	    CREP A 0
		CREP A 0 A_PlaySound("Creep/Attack",5)
		CREP A 1 A_PlaySound("Creep/Prepare",6)
		CREP A 0 A_ChangeFlag("NOPAIN",1)
		CREP A 0 A_FaceTarget
		CREP A 2 A_SetScale(1.1,1.1)
		CREP A 2 A_SetScale(1.0,1.0)		
		CREP A 2 A_SetScale(1.1,1.1)
		CREP A 2 A_SetScale(1.0,1.0)
		CREP A 0 A_FaceTarget
		CREP A 0 A_Jump(128,3)
		CREP A 0 A_SpawnItemEx(" Protozoid ",80,0,1,0,6,0,360,0,0)
		CREP A 0 A_Jump(256,2)
		CREP A 0
		CREP A 0 A_SpawnItemEx(" Protozoid Eye ",80,0,1,0,6,0,360,0,0)
		CREP A 2 A_SetScale(1.1,1.1)
		CREP A 2 A_SetScale(1.0,1.0)	
		CREP A 2 A_SetScale(1.1,1.1)
		CREP A 2 A_SetScale(1.0,1.0)		
		CREP A 2 A_SetScale(1.1,1.1)
		CREP A 0 A_FaceTarget
		CREP A 0 A_Jump(128,3)
		CREP A 0 A_SpawnItemEx(" Protozoid ",80,0,1,0,6,0,360,0,0)
		CREP A 0 A_Jump(256,2)
		CREP A 0
		CREP A 0 A_SpawnItemEx(" Protozoid Eye ",80,0,1,0,6,0,360,0,0)
		CREP A 2 A_SetScale(1.0,1.0)		
		CREP A 2 A_SetScale(1.1,1.1)
		CREP A 2 A_SetScale(1.0,1.0)
		CREP A 2 A_SetScale(1.1,1.1)
		CREP A 0 A_FaceTarget
		CREP A 0 A_Jump(128,3)
		CREP A 0 A_SpawnItemEx(" Protozoid ",80,0,1,0,6,0,360,0,0)
		CREP A 0 A_Jump(256,2)
		CREP A 0
		CREP A 0 A_SpawnItemEx(" Protozoid Eye ",80,0,1,0,6,0,360,0,0)
		CREP A 2 A_ChangeFlag("NOPAIN",0)
	    Goto See
	Pain:
	    CREP E 0 
	    CREP E 0 A_PlaySound("GasCreep/DeathSpawn",6)
		CREP E 0 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP E 0 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP E 0 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP E 1 A_Pain
        Goto Missile
	Death:
	    CREP I 0
	    CREP I 0 A_Jump(128,1,67)
		CREP I 0 A_PlaySound("Creep/GasSpray")
	    CREP I 7 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP J 7 A_Scream
		CREP K 7 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP L 6 A_NoBlocking
		TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs1")
        TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs2")
		TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs3")
        TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs4")
        TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs5")		
        TNT1 AAAAAAAA 0 A_SpawnDebris("DukeGreenGibs6")
		CREP M 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP M 0 A_PlaySound("Creep/GasSpray")
		CREP NOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O 0 A_PlaySound("Creep/GasSpray")
		CREP OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CREP O -1
		Stop
		CRE2 I 0 A_PlaySound("Creep/GasSpray")
		CRE2 I 7 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 J 7 A_Scream
		CRE2 K 7 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 L 6 A_NoBlocking
		TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs1")
        TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs2")
		TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs3")
        TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs4")
        TNT1 AAA 0 A_SpawnDebris("DukeGreenGibs5")		
        TNT1 AAAAAAAA 0 A_SpawnDebris("DukeGreenGibs6")
		CRE2 M 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 M 0 A_PlaySound("Creep/GasSpray")
		CRE2 NOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O 0 A_PlaySound("Creep/GasSpray")
		CRE2 OOO 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		CRE2 O -1
		Stop
	Death.Damage_Explosion:
	Death.Damage_BigShock:
	    TNT1 A 0
		TNT1 A 0 A_StopSoundEx("SoundSlot7")
        TNT1 A 0 A_PlaySound("Gib/Explode",5)
        TNT1 A 0 A_NoBlocking
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs1")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs2")
		TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs3")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs4")
        TNT1 AAAAAA 0 A_SpawnDebris("DukeGreenGibs5")		
        TNT1 AAAAAAAAAAAAAAAAAA 0 A_SpawnDebris("DukeGreenGibs6")
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
		TNT1 A 0 A_PlaySound("Creep/GasSpray")
		TNT1 AAA 6 A_CustomMissile("GasCreepSpawn2",1,Random(-2,2),Random(-180,180),2)
	    TNT1 A 1
	    Stop
        }
}

ACTOR GasCreepSpawn2
{
    DeathSound "GasCreep/DeathSpawn"
    Radius 4
    Height 2
    Scale 0.33
    Damage (1)
    PoisonDamage 20
    DamageType "AlienPoison" 
    Speed 2
    -SHOOTABLE
    -SOLID
    -ACTIVATEIMPACT
    +NOGRAVITY
    +DROPOFF
    +NOBLOCKMAP
    +RIPPER
    +DONTSPLASH
    +BLOODLESSIMPACT
    -BLOODSPLATTER
    +NODAMAGETHRUST
    +CANNOTPUSH
    +THRUGHOST
    +FLOORCLIP
    RenderStyle Add
    Alpha 0.47
    States
    {
    Spawn:
        ESMK QPO 2 A_Wander
		TNT1 A 0 A_SpawnItem("GasCreepRealSpawn")
	    TNT1 AA 0 A_Explode((1),90,0)
	    ESMK NML 2 A_Wander
	    TNT1 AA 0 A_Explode((1),90,0)
	    ESMK KJI 2 A_Wander
	    TNT1 AA 0 A_Explode((1),90,0)
	    ESMK HGF 2 A_Wander
	    TNT1 AA 0 A_Explode((1),90,0)
	    ESMK EDC 2 A_Wander
	    TNT1 AA 0 A_Explode((1),90,0)
	    ESMK BA 2 A_Wander
	    TNT1 AA 0 A_Explode((1),90,0)
        Goto Death
    Death:
        ESMK A 0 A_PlaySound("GasCreep/DeathSpawn")
        ESMK A 0 A_SpawnItemEx("GasCreepSpawnTrail",Random(-15,15),Random(-10,10),0,0,0,0,Random(-180,180))
        ESMK A 0 A_SpawnItemEx("GasCreepSpawnTrail",Random(-15,15),Random(-10,10),0,0,0,0,Random(-180,180))
	    ESMK A 0 A_SpawnItemEx("GasCreepSpawnTrail",Random(-15,15),Random(-10,10),0,0,0,0,Random(-180,180))
	    TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        TNT1 A 3 
        TNT1 A 3 A_Explode((1),60,0)
        Stop
        }
}

ACTOR CreepSpit
{
    Radius 13
    Height 8
    Speed 30
    Damage (20)
    Projectile
    Scale 0.40
	RenderStyle Translucent
    DamageType "LizardSpit"
	DeathSound "LSpit/Death"
	Decal "DukeBloodSplatGreen"
	+THRUGHOST
    States
    {
    Spawn:
        EN3X ABCDEF 1 A_SpawnItemEx("LizardSpitTrail",-(MomX/1.2),-(MomY/1.2),(MomZ/1.2*-1),(MomX/1.2),(MomY/1.2),(MomZ/1.2),0,138)
        Loop
    Death:
	    TNT1 AAAAAAAA 0 A_CustomMissile("FlyingSpitFake",0,0,Random(0,360),2,Random(0,90))
		TNT1 AAAAAAAA 0 A_CustomMissile("FlyingSpitFake2",0,0,Random(0,360),2,Random(0,90))
        GRE1 ABCDEFGHIJKLMNOPQRS 1 A_FadeOut(0.05)
        Stop
        }
}

ACTOR PoisonCreep
{
	Radius 1
	Height 1
	Speed 20
	Damage (5)
	Projectile
	RenderStyle Add
	PoisonDamage 32
	Obituary "%o succumbed to the deadly infection of slimer monster."
	+THRUGHOST
	States
	{
	Spawn: 
        TNT1 A 5
		Goto Death
    Death:
		TNT1 A 1 
		Stop
        }
}

ACTOR AlienStep4
{
    +NOINTERACTION
    +CLIENTSIDEONLY
    States
    {
    Spawn:
	    TNT1 A 0
	    TNT1 A 0 A_PlaySound("Foot/AlienStep4")
	    Stop
	    }
}